A typical day involves conducting user research to gather feedback and determine design requirements, then creating web models and prototypes that include interface and data models. Designers collaborate extensively with front-end and back-end developers to complete full project scopes and communicate with network personnel to address technical issues. They develop visual design concepts based on stakeholder input, create style guidelines for website content, and use authoring tools and scripting languages to build maintainable web interfaces. Much time is spent testing layouts across different browsers and devices while documenting design procedures and specifications.
Successful web and digital interface designers exhibit high dependability and meticulous attention to detail, as evidenced by the top work styles data showing these as critical traits. They possess intellectual curiosity and innovation capabilities, essential for staying current with rapidly evolving web technologies and user experience trends. The RIASEC profile indicates these professionals thrive with investigative thinking (4.88), artistic creativity (4.48), and conventional organization skills (4.40). Those who excel typically enjoy problem-solving through design, have strong visual communication abilities, and can balance user advocacy with technical constraints.
The core design thinking, user research, and creative problem-solving aspects of this role show resilience against automation, as evidenced by the high importance of innovation and intellectual curiosity in the work styles data. However, routine coding tasks and basic layout implementation may become increasingly automated through AI-powered design tools and low-code platforms.
Postings appear within hours of going live on the source ATS. No aggregator lag. Direct from source.
| TERM | COUNT | FREQ | BAR | SOURCE ATTRIBUTION |
|---|---|---|---|---|
| user | 108 | 0.0465 | wikipedia 82% inference 12% | |
| design | 100 | 0.0431 | wikipedia 70% inference 15% | |
| interface | 45 | 0.0194 | wikipedia 87% inference 9% | |
| tendency | 42 | 0.0181 | onet dimensi 100% | |
| usability | 27 | 0.0116 | wikipedia 96% inference 4% | |
| software | 20 | 0.0086 | wikipedia 55% onet tasks 15% | |
| development | 18 | 0.0078 | dwas 33% onet tasks 22% | |
| research | 18 | 0.0078 | wikipedia 56% onet tasks 17% | |
| others | 16 | 0.0069 | onet dimensi 62% dwas 31% | |
| interfaces | 15 | 0.0065 | wikipedia 73% inference 20% | |
| needs | 14 | 0.0060 | wikipedia 50% onet tasks 21% | |
| users | 13 | 0.0056 | wikipedia 85% onet tasks 8% | |
| visual | 13 | 0.0056 | dwas 31% wikipedia 31% | |
| technical | 13 | 0.0056 | inference 54% onet tasks 23% | |
| testing | 13 | 0.0056 | wikipedia 69% onet tasks 15% | |
| computer | 13 | 0.0056 | wikipedia 62% dwas 31% | |
| dialogue | 13 | 0.0056 | wikipedia 100% | |
| website | 12 | 0.0052 | dwas 67% wikipedia 25% | |
| designers | 11 | 0.0047 | wikipedia 64% inference 36% | |
| issues | 10 | 0.0043 | dwas 50% onet tasks 20% | |
| collaborate | 9 | 0.0039 | dwas 56% onet tasks 22% | |
| solutions | 9 | 0.0039 | wikipedia 78% onet tasks 22% | |
| tools | 9 | 0.0039 | onet tasks 33% wikipedia 33% | |
| procedures | 9 | 0.0039 | dwas 78% onet tasks 11% | |
| goals | 9 | 0.0039 | onet dimensi 44% wikipedia 44% | |
| applications | 9 | 0.0039 | dwas 56% onet tasks 22% | |
| self | 9 | 0.0039 | onet dimensi 67% wikipedia 22% | |
| end | 8 | 0.0034 | inference 50% onet tasks 25% | |
| requirements | 8 | 0.0034 | wikipedia 50% onet tasks 25% | |
| feedback | 8 | 0.0034 | wikipedia 50% onet tasks 38% |
Provenance Window — Full Source Record · 15-1255.00 · Web and Digital Interface Designers 7 source blocks · click to expand
[None] Collaborate with management or users to develop e-commerce strategies and to integrate these strategies with Web sites. DWAs: Collaborate with others to develop or implement marketing strategies. [None] Collaborate with web development professionals, such as front-end or back-end developers, to complete the full scope of Web development projects. DWAs: Collaborate with others to determine design specifications or details. [None] Communicate with network personnel or Web site hosting agencies to address hardware or software issues affecting Web sites. DWAs: Collaborate with others to resolve information technology issues. | Provide technical support for computer network issues. [None] Conduct user research to determine design requirements and analyze user feedback to improve design quality. DWAs: Gather customer or product information to determine customer needs. | Analyze operational data to evaluate operations, processes or products. [None] Confer with management or development teams to prioritize needs, resolve conflicts, develop content criteria, or choose solutions. DWAs: Collaborate with others to resolve information technology issues. [None] Create searchable indices for Web page content. DWAs: Design websites or web applications. [None] Create Web models or prototypes that include physical, interface, logical, or data models. DWAs: Develop models of information or communications systems. [None] Design, build, or maintain Web sites, using authoring or scripting languages, content creation tools, management tools, and digital media. DWAs: Design websites or web applications. | Update website content. [None] Develop and document style guidelines for Web site content. DWAs: Develop specifications or procedures for website development or maintenance. | Document design or development procedures. [None] Develop new visual design concepts and modify concepts based on stakeholder feedback. DWAs: Implement design or process improvements. | Prepare graphics or other visual representations of information. [None] Develop or implement procedures for ongoing Web site revision. DWAs: Develop specifications or procedures for website development or maintenance. [None] Develop system interaction or sequence diagrams. DWAs: Develop diagrams or flow charts of system operation. [None] Develop Web site maps, application models, image templates, or page templates that meet project goals, user needs, or industry standards. DWAs: Prepare graphics or other visual representations of information. | Develop models of information or communications systems. [None] Develop, validate, and document test routines and schedules to ensure that test cases mimic external interfaces and address all browser and device types. DWAs: Test software performance. | Develop testing routines or procedures. [None] Direct and execute pre-production activities, such as creating moodboards or storyboards and establishing a project timeline. DWAs: Create images or other visual displays. | Develop detailed project plans. | Supervise information technology personnel. [None] Document technical factors such as server load, bandwidth, database performance, and browser and device types. DWAs: Document network-related activities or tasks. [None] Identify or maintain links to and from other Web sites and check links to ensure proper functioning. DWAs: Update website content. [None] Identify problems uncovered by testing or customer feedback, and correct problems or refer problems to appropriate personnel for correction. DWAs: Troubleshoot issues with computer applications or systems. | Resolve computer software problems. | Collaborate with others to resolve information technology issues. [None] Incorporate technical considerations into Web site design plans, such as budgets, equipment, performance requirements, or legal issues including accessibility and privacy. DWAs: Develop specifications or procedures for website development or maintenance. [None] Maintain understanding of current Web technologies or programming practices through continuing education, reading, or participation in professional conferences, workshops, or groups. DWAs: Update knowledge about emerging industry or technology trends. [None] Perform or direct Web site updates. DWAs: Update website content. [None] Perform Web site tests according to planned schedules, or after any Web site or product revision. DWAs: Test software performance. [None] Provide clear, detailed descriptions of Web site specifications, such as product features, activities, software, communication protocols, programming languages, and operating systems software and hardware. DWAs: Develop specifications or procedures for website development or maintenance. [None] Register Web sites with search engines to increase Web site traffic. DWAs: Update website content. [None] Research and apply innovative solutions for product design, visuals, and user experience to meet the needs of individual Web development projects. DWAs: Conduct research to gain information about products or processes. | Create images or other visual displays. [None] Research, document, rate, or select alternatives for Web architecture or technologies. DWAs: Conduct research to gain information about products or processes. | Document design or development procedures. [None] Respond to user email inquiries, or set up automated systems to send responses. DWAs: Provide customer service to clients or users. [None] Select programming languages, design tools, or applications. DWAs: Design websites or web applications. [None] Write and edit technical documentation for digital interface products and designs, such as user manuals, testing protocols, and reports. DWAs: Write reports or evaluations. [None] Write supporting code for Web applications or Web sites. DWAs: Design websites or web applications. | Write computer programming code.
--- WORK STYLES --- Dependability (imp:5.00) — A tendency to be reliable, responsible, and consistent in meeting work-related o Attention to Detail (imp:4.00) — A tendency to be detail-oriented, organized, and thorough in completing work. Intellectual Curiosity (imp:3.00) — A tendency to seek out and acquire new work-related knowledge and obtain a deep Attention to Detail (imp:2.57) — A tendency to be detail-oriented, organized, and thorough in completing work. Innovation (imp:2.51) — A tendency to be inventive, to be imaginative, and to adopt new perspectives on Adaptability (imp:2.30) — A tendency to be open to and comfortable with change, new experiences, or ideas Intellectual Curiosity (imp:2.08) — A tendency to seek out and acquire new work-related knowledge and obtain a deep Dependability (imp:2.03) — A tendency to be reliable, responsible, and consistent in meeting work-related o Adaptability (imp:2.00) — A tendency to be open to and comfortable with change, new experiences, or ideas Cooperation (imp:1.88) — A tendency to be pleasant, helpful, and willing to assist others at work. Achievement Orientation (imp:1.71) — A tendency to establish and maintain personally challenging work-related goals, Perseverance (imp:1.61) — A tendency to exhibit determination and resolve to perform or complete tasks in Tolerance for Ambiguity (imp:1.56) — A tendency to be comfortable with ambiguity and uncertainty at work. Initiative (imp:1.50) — A tendency to be proactive and take on extra responsibilities and tasks that may Self-Confidence (imp:1.41) — A tendency to believe in one's work-related capabilities and ability to control Stress Tolerance (imp:1.16) — A tendency to cope and function effectively in stressful situations at work. Social Orientation (imp:1.11) — A tendency to seek out, enjoy, and be energized by social interaction at work. Innovation (imp:1.00) — A tendency to be inventive, to be imaginative, and to adopt new perspectives on Integrity (imp:0.89) — A tendency to be honest and ethical at work. Self-Control (imp:0.85) — A tendency to remain calm and composed and to manage emotions effectively in res Empathy (imp:0.84) — A tendency to show concern for others and be sensitive to others' needs and feel Cautiousness (imp:0.77) — A tendency to be careful, deliberate, and risk-avoidant when making work-related Sincerity (imp:0.72) — A tendency to be genuine and sincere in interactions with others at work, withou Leadership Orientation (imp:0.64) — A tendency to lead, take charge, offer opinions, and provide direction at work. Optimism (imp:0.59) — A tendency to exhibit a positive attitude and positive emotions at work, even un Humility (imp:0.32) — A tendency to be modest and humble when interacting with others at work. Achievement Orientation () — A tendency to establish and maintain personally challenging work-related goals, Tolerance for Ambiguity () — A tendency to be comfortable with ambiguity and uncertainty at work. Initiative () — A tendency to be proactive and take on extra responsibilities and tasks that may Self-Confidence () — A tendency to believe in one's work-related capabilities and ability to control Perseverance () — A tendency to exhibit determination and resolve to perform or complete tasks in Leadership Orientation () — A tendency to lead, take charge, offer opinions, and provide direction at work. Humility () — A tendency to be modest and humble when interacting with others at work. Sincerity () — A tendency to be genuine and sincere in interactions with others at work, withou Empathy () — A tendency to show concern for others and be sensitive to others' needs and feel Cooperation () — A tendency to be pleasant, helpful, and willing to assist others at work. Optimism () — A tendency to exhibit a positive attitude and positive emotions at work, even un Social Orientation () — A tendency to seek out, enjoy, and be energized by social interaction at work. Cautiousness () — A tendency to be careful, deliberate, and risk-avoidant when making work-related Integrity () — A tendency to be honest and ethical at work. Stress Tolerance () — A tendency to cope and function effectively in stressful situations at work. Self-Control () — A tendency to remain calm and composed and to manage emotions effectively in res
--- NATIONAL WAGES --- total_employment : 113,330 annual_median : $104,000 annual_pct10 : $53,750 annual_pct25 : $73,290 annual_pct75 : $158,820 annual_pct90 : $201,550 annual_mean : $117,490 hourly_median : $50.00 --- GEOGRAPHIC DISPERSION --- highest_state : California ($136,110) lowest_state : Guam ($31,200) dispersion_ratio : 4.362x --- TOP STATES BY WAGE (48 total) --- Information emp: 35,430 median: $ 130,140 Professional, Scientific, and Technical Services emp: 33,430 median: $ 98,560 Finance and Insurance emp: 7,480 median: $ 133,260 Management of Companies and Enterprises emp: 6,280 median: $ 118,320 Wholesale Trade emp: 6,150 median: $ 87,640 Administrative and Support and Waste Management and Remediation Services emp: 5,730 median: $ 107,240 Educational Services emp: 4,240 median: $ 77,860 Manufacturing emp: 3,640 median: $ 107,010 Retail Trade emp: 3,350 median: $ 73,000 Other Services (except Public Administration) emp: 2,290 median: $ 80,840 --- TOP INDUSTRIES BY EMPLOYMENT (18 total) --- Information emp: 35,430 median: $ 130,140 Professional, Scientific, and Technical Services emp: 33,430 median: $ 98,560 Finance and Insurance emp: 7,480 median: $ 133,260 Management of Companies and Enterprises emp: 6,280 median: $ 118,320 Wholesale Trade emp: 6,150 median: $ 87,640 Administrative and Support and Waste Management and Remediation Services emp: 5,730 median: $ 107,240 Educational Services emp: 4,240 median: $ 77,860 Manufacturing emp: 3,640 median: $ 107,010 Retail Trade emp: 3,350 median: $ 73,000 Other Services (except Public Administration) emp: 2,290 median: $ 80,840
exact_match_status : found matched_title : User interface design match_score : 0.6429 wikidata_qid : Q135707 word_count : 2,071 wikipedia_url : https://en.wikipedia.org/wiki/User_interface_design license : CC BY-SA 4.0 fetched_at : 2026-06-02T20:23:15.165340Z --- WIKIPEDIA FULL TEXT --- User interface (UI) design or user interface engineering is the design of user interfaces for machines and software, such as computers, home appliances, mobile devices, and other electronic devices, with the focus on maximizing usability and the user experience. In computer or software design, user interface (UI) design primarily focuses on information architecture. It is the process of building interfaces that clearly communicate to the user what's important. UI design refers to graphical user interfaces and other forms of interface design. The goal of user interface design is to make the user's interaction as simple and efficient as possible, in terms of accomplishing user goals (user-centered design). User-centered design is typically accomplished through the execution of modern design thinking which involves empathizing with the target audience, defining a problem statement, ideating potential solutions, prototyping wireframes, and testing prototypes in order to refine final interface mockups. User interfaces are the points of interaction between users and designs. == Three types of user interfaces == Graphical user interfaces (GUIs) Users interact with visual representations on a computer's screen. The desktop is an example of a GUI. Interfaces controlled through voice Users interact with these through their voices. Most smart assistants, such as Siri on smartphones or Alexa on Amazon devices, use voice control. Interactive interfaces utilizing gestures Users interact with 3D design environments through their bodies, e.g., in virtual reality (VR) games. Interface design is involved in a wide range of projects, from computer systems, to cars, to commercial planes; all of these projects involve much of the same basic human interactions yet also require some unique skills and knowledge. As a result, designers tend to specialize in certain types of projects and have skills centered on their expertise, whether it is software design, user research, web design, or industrial design. Good user interface design facilitates finishing the task at hand without drawing unnecessary attention to itself. Graphic design and typography are utilized to support its usability, influencing how the user performs certain interactions and improving the aesthetic appeal of the design; design aesthetics may enhance or detract from the ability of users to use the functions of the interface. The design process must balance technical functionality and visual elements (e.g., mental model) to create a system that is not only operational but also usable and adaptable to changing user needs. == UI design vs. UX design == User interface design is a craft in which designers perform an important function in creating the user experience. UI design should keep users informed about what is happening, giving appropriate feedback in a timely manner. The visual look and feel of UI design sets the tone for the user experience. On the other hand, the term UX design refers to the entire process of creating a user experience. Don Norman and Jakob Nielsen said: It's important to distinguish the total user experience from the user interface (UI), even though the UI is obviously an extremely important part of the design. As an example, consider a website with movie reviews. Even if the UI for finding a film is perfect, the UX will be poor for a user who wants information about a small independent release if the underlying database only contains movies from the major studios. == Design thinking == User interface design requires a good understanding of user needs. It mainly focuses on the needs of the platform and its user expectations. There are several phases and processes in the user interface design, some of which are more demanded upon than others, depending on the project. The modern design thinking framework was created in 2004 by David M. Kelley, the founder of Stanford’s d.school, formally known as the Hasso Plattner Institute of Design. EDIPT is a common acronym used to describe Kelley’s design thinking framework—it stands for empathize, define, ideate, prototype, and test. Notably, the EDIPT framework is non-linear, therefore a UI designer may jump from one stage to another when developing a user-centric solution. Iteration is a common practice in the design thinking process; successful solutions often require testing and tweaking to ensure that the product fulfills user needs. === EDIPT === Empathize Conducting user research to better understand the needs and pain points of the target audience. UI designers should avoid developing solutions based on personal beliefs and instead seek to understand the unique perspectives of various users. Qualitative data is often gathered in the form of semi-structured interviews. Common areas of interest include: What would the user want the system to do? How would the system fit in with the user's normal workflow or daily activities? How technically savvy is the user and what similar systems does the user already use? What interface aesthetics and functionalities styles appeal to the user? Define Solidifying a problem statement that focuses on user needs and desires; effective problem statements are typically one sentence long and include the user, their specific need, and their desired outcome or goal. Ideate Brainstorming potential solutions to address the refined problem statement. The proposed solutions should ideally align with the stakeholders' feasibility and viability criteria while maintaining user desirability standards. Prototype Designing potential solutions of varying fidelity (low, mid, and high) while applying user experience principles and methodologies. Prototyping is an iterative process where UI designers should explore multiple design solutions rather than settling on the initial concept. Test Presenting the prototypes to the target audience to gather feedback and gain insights for improvement. Based on the results, UI designers may need to revisit earlier stages of the design process to enhance the prototype and user experience. == Usability testing == The Nielsen Norman Group, co-founded by Jakob Nielsen and Don Norman in 1998, promotes user experience and interface design education. Jakob Nielsen pioneered the interface usability movement and created the "10 Usability Heuristics for User Interface Design." Usability is aimed at defining an interface’s quality when considering ease of use; an interface with low usability will burden a user and hinder them from achieving their goals, resulting in the dismissal of the interface. To enhance usability, user experience researchers may conduct usability testing—a process that evaluates how users interact with an interface. Usability testing can provide insight into user pain points by illustrating how efficiently a user can complete a task without error, highlighting areas for design improvement. Usability inspection Letting an evaluator inspect a user interface. This is generally considered to be cheaper to implement than usability testing (see step below), and can be used early on in the development process since it can be used to evaluate prototypes or specifications for the system, which usually cannot be tested on users. Some common usability inspection methods include cognitive walkthrough, which focuses the simplicity to accomplish tasks with the system for new users, heuristic evaluation, in which a set of heuristics are used to identify usability problems in the UI design, and pluralistic walkthrough, in which a selected group of people step through a task scenario and discuss usability issues. Usability testing Testing of the prototypes on an actual user—often using a technique called think aloud protocol where the user is asked to talk about their thoughts during the experience. User interface design testing allows the designer to understand the reception of the design from the viewer's standpoint, and thus facilitates creating successful applications. == --- SEMANTIC NEIGHBORS (5) --- Title: User interface (similarity: 0.4490) URL: https://en.wikipedia.org/wiki/User_interface QID: Q47146 Extract: In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine from the human end, while the machine simultaneously feeds ba Title: Web design (similarity: 0.4444) URL: https://en.wikipedia.org/wiki/Web_design QID: Q190637 Extract: Web design encompasses many different skills and disciplines in the production and maintenance of websites. The different areas of web design include web graphic design; user interface design ; authoring, including standardised code and proprietary software; user experience design ; and search eng Title: User experience design (similarity: 0.3860) URL: https://en.wikipedia.org/wiki/User_experience_design QID: Q11248500 Extract: User experience design, upon which is the centralized requirements for "User Experience Design Research", defines the experience a user would go through when interacting with a company, its services, and its products. User experience design is a user centered design approach because it considers the Title: API (similarity: 0.1053) URL: https://en.wikipedia.org/wiki/API QID: Q165194 Extract: An application programming interface (API) is a connection between computers or between computer programs. It is a type of software interface, offering a service to other pieces of software. A document or standard that describes how to build such a connection or interface is called an API specifica Title: Sales engineering (similarity: 0.3077) URL: https://en.wikipedia.org/wiki/Sales_engineering QID: Q7404318 Extract: Sales engineering is a hybrid profession of sales and engineering that exists in industrial and commercial markets.
model_pass1 : claude-sonnet-4-20250514
model_pass2 : claude-haiku-4-5-20251001
inference_confidence : high
confidence_notes : Strong data foundation with detailed task descriptions, clear RIASEC profile, comprehensive wage data, and direct Wikipedia alignment supporting confident occupational intelligence.
inferred_at : 2026-06-03T14:03:14.056401+00:00
tokens_input : 3,461
tokens_output : 3,967
cost_usd : $0.041739
wikipedia_used : True
wikipedia_title : User interface design
wikipedia_note : The Wikipedia match for 'User interface design' directly aligns with this occupation's focus on designing user interfaces for software and digital devices, emphasizing usability and user experience.
--- PROSE FIELDS ---
ROLE SUMMARY:
Web and Digital Interface Designers create digital user interfaces and websites, focusing on layouts, functionality, and navigation to ensure optimal user experience across browsers and devices. They collaborate with development teams and stakeholders to translate user requirements into compelling visual designs and interactive prototypes. These professionals combine technical skills with creative design thinking to bridge the gap between user needs and technical implementation.
DAY IN THE LIFE:
A typical day involves conducting user research to gather feedback and determine design requirements, then creating web models and prototypes that include interface and data models. Designers collaborate extensively with front-end and back-end developers to complete full project scopes and communicate with network personnel to address technical issues. They develop visual design concepts based on stakeholder input, create style guidelines for website content, and use authoring tools and scripting languages to build maintainable web interfaces. Much time is spent testing layouts across different browsers and devices while documenting design procedures and specifications.
WHO THRIVES:
Successful web and digital interface designers exhibit high dependability and meticulous attention to detail, as evidenced by the top work styles data showing these as critical traits. They possess intellectual curiosity and innovation capabilities, essential for staying current with rapidly evolving web technologies and user experience trends. The RIASEC profile indicates these professionals thrive with investigative thinking (4.88), artistic creativity (4.48), and conventional organization skills (4.40). Those who excel typically enjoy problem-solving through design, have strong visual communication abilities, and can balance user advocacy with technical constraints.
CAREER ENTRY:
Entry into this field typically requires a bachelor's degree in web design, graphic design, computer science, or related fields, reflecting the Job Zone 4 considerable preparation requirement. Many professionals supplement formal education with specialized training in hot technology tools like Adobe Creative Cloud software, HTML, CSS, and JavaScript frameworks. Portfolio development demonstrating proficiency in both visual design and technical implementation is crucial. Some enter through adjacent paths like graphic design or front-end development, building web-specific skills through bootcamps or self-directed learning.
CAREER TRAJECTORY:
Career advancement often progresses from junior web designer to senior designer, then to user experience lead, creative director, or product design manager roles. Many transition into specialized areas like user experience research, information architecture, or front-end development management. The strong overlap with related occupations like software developers and graphic designers creates multiple pathway options. Some establish independent design consultancies or move into strategic roles at technology companies, leveraging their understanding of both design principles and technical implementation.
MARKET INTELLIGENCE:
With 113,330 employed professionals earning a median annual wage of $104,000 according to BLS OEWS May 2025, this field shows strong compensation levels ranging from $53,750 to $201,550. Geographic dispersion reveals significant wage variation, with California offering the highest compensation at $136,110 compared to Guam at $31,200, representing a 4.36x ratio. The Information sector employs the largest number (35,430), followed closely by Professional, Scientific, and Technical Services (33,430), indicating robust demand across technology-focused industries. The Finance and Insurance sector's substantial employment (7,480) demonstrates the field's expansion beyond traditional tech companies.
AUTOMATION OUTLOOK:
The core design thinking, user research, and creative problem-solving aspects of this role show resilience against automation, as evidenced by the high importance of innovation and intellectual curiosity in the work styles data. However, routine coding tasks and basic layout implementation may become increasingly automated through AI-powered design tools and low-code platforms.
--- REASONED EDGES ---
[skill_overlap] Web Developers (15-1254.00) — confidence:high
reasoning: Both roles involve building and maintaining websites using authoring languages and management tools, with frequent collaboration on technical implementation.
data: Primary-Short relationship
data: Shared web framework and coding tasks
[riasec_cluster] Graphic Designers (27-1024.00) — confidence:high
reasoning: Strong artistic orientation (4.48 A score) aligns with graphic design's visual communication focus, though web designers require additional technical skills.
data: RIASEC A:4.48
data: Visual design concept development tasks
[task_similarity] Video Game Designers (15-1255.01) — confidence:medium
reasoning: Both create interactive user interfaces and prototypes requiring similar design thinking and user experience considerations.
data: Interface design tasks
data: Primary-Long relationship
[knowledge_overlap] Software Developers (15-1252.00) — confidence:medium
reasoning: Shared understanding of software architecture and development processes enables effective collaboration on full-scope projects.
data: Collaboration with development teams task
data: Primary-Short relationship
[job_zone] Computer Systems Analysts (15-1211.00) — confidence:medium
reasoning: Both require Job Zone 4 considerable preparation and involve analyzing user requirements to design technical solutions.
data: Job Zone 4 classification
data: User research and requirements analysis tasks
[wage_band] Database Administrators (15-1242.00) — confidence:low
reasoning: Similar technology sector employment and comparable skill requirements place both roles in similar compensation ranges.
data: Technology industry focus
data: Primary-Long relationship
--- NORMALIZER SIGNALS ---
match_keywords : ['web designer', 'digital designer', 'interface designer', 'UI designer', 'user interface', 'front end developer', 'web interface', 'digital interface']
exclude_keywords : ['backend developer', 'database administrator', 'network administrator', 'systems analyst', 'programmer']
title_patterns : ['*interface designer*', '*web designer*', '*digital designer*', '*UI designer*', '*front end*']
common_variations: ['UI/UX designer', 'user interface designer', 'web interface designer', 'digital interface designer', 'front-end designer', 'user experience designer', 'interaction designer', 'web UI developer']
total_terms : 40 top_words : ['user', 'design', 'interface', 'tendency', 'usability', 'software', 'development', 'research', 'others', 'interfaces', 'needs', 'users', 'visual', 'technical', 'testing', 'computer', 'dialogue', 'website', 'designers', 'issues'] source_layers : onet_tasks | onet_dimensions | dwas | wikipedia | inference TERM COUNT FREQ DOMINANT SOURCE SOURCE BREAKDOWN ────────────────────────────────────────────────────────────────────────────────────────── user 108 0.04651 wikipedia wikipedia:82% inference:12% onet_tasks:6% design 100 0.04307 wikipedia wikipedia:70% inference:15% dwas:8% interface 45 0.01938 wikipedia wikipedia:87% inference:9% onet_tasks:4% tendency 42 0.01809 onet_dimensions onet_dimensions:100% usability 27 0.01163 wikipedia wikipedia:96% inference:4% software 20 0.00861 wikipedia wikipedia:55% onet_tasks:15% dwas:15% development 18 0.00775 dwas dwas:33% onet_tasks:22% wikipedia:22% research 18 0.00775 wikipedia wikipedia:56% onet_tasks:17% inference:17% others 16 0.00689 onet_dimensions onet_dimensions:62% dwas:31% wikipedia:6% interfaces 15 0.00646 wikipedia wikipedia:73% inference:20% onet_tasks:7% needs 14 0.00603 wikipedia wikipedia:50% onet_tasks:21% onet_dimensions:14% users 13 0.00560 wikipedia wikipedia:85% onet_tasks:8% dwas:8% visual 13 0.00560 dwas dwas:31% wikipedia:31% inference:31% technical 13 0.00560 inference inference:54% onet_tasks:23% wikipedia:15% testing 13 0.00560 wikipedia wikipedia:69% onet_tasks:15% dwas:8% computer 13 0.00560 wikipedia wikipedia:62% dwas:31% inference:8% dialogue 13 0.00560 wikipedia wikipedia:100% website 12 0.00517 dwas dwas:67% wikipedia:25% inference:8% designers 11 0.00474 wikipedia wikipedia:64% inference:36% issues 10 0.00431 dwas dwas:50% onet_tasks:20% wikipedia:20% collaborate 9 0.00388 dwas dwas:56% onet_tasks:22% inference:22% solutions 9 0.00388 wikipedia wikipedia:78% onet_tasks:22% tools 9 0.00388 onet_tasks onet_tasks:33% wikipedia:33% inference:33% procedures 9 0.00388 dwas dwas:78% onet_tasks:11% inference:11% goals 9 0.00388 onet_dimensions onet_dimensions:44% wikipedia:44% onet_tasks:11% applications 9 0.00388 dwas dwas:56% onet_tasks:22% wikipedia:22% self 9 0.00388 onet_dimensions onet_dimensions:67% wikipedia:22% inference:11% end 8 0.00345 inference inference:50% onet_tasks:25% wikipedia:25% requirements 8 0.00345 wikipedia wikipedia:50% onet_tasks:25% inference:25% feedback 8 0.00345 wikipedia wikipedia:50% onet_tasks:38% inference:12% interaction 8 0.00345 wikipedia wikipedia:62% onet_dimensions:25% onet_tasks:12% product 8 0.00345 onet_tasks onet_tasks:38% wikipedia:38% dwas:12% specifications 8 0.00345 dwas dwas:62% onet_tasks:12% wikipedia:12% technology 8 0.00345 dwas dwas:62% inference:38% thinking 8 0.00345 wikipedia wikipedia:62% inference:38% error 8 0.00345 wikipedia wikipedia:100% resolve 7 0.00301 dwas dwas:57% onet_dimensions:29% onet_tasks:14% create 7 0.00301 onet_tasks onet_tasks:29% dwas:29% inference:29% models 7 0.00301 onet_tasks onet_tasks:43% dwas:29% inference:29% prototypes 7 0.00301 wikipedia wikipedia:57% inference:29% onet_tasks:14%